equivalent mixed and behavior strategies
#game_theory
Definition (equivalent mixed and behavior strategies)
A mixed strategy and behavior strategy of player in an extensive-form game are equivalent to each other if for every mixed/behavior strategy vector of the players and every vertex in the game tree,
i.e. the mixed strategy and behavior strategy are equivalent if for every mixed/behavior strategy vector the two strategy vectors and induce the same probability of arriving at each vertex in the game tree, in particular for each leaf .
Theorem (equivalent utility of equivalent mixed and behavior strategies)
If mixed strategy is equivalent to behavior strategy , then for every mixed/behavior strategy vector of the other players and every player ,
Corollary
Let be a vector of mixed strategies. For each player let be a behavior strategy that is equivalent to , and denote . Then for each player ,
Conditions for existence of equivalent mixed strategy to any behavior strategy
Definition (action)
Let be a vertex in the game tree that is not the root, and a vertex on the path from the root to . The (unique) edge emanating from on the path from the root to is called the action at leading to .
Corollary
If there exists a path from the root to some vertex x that passes at least twice through the same information set of player , and if the action leading in the direction of is not the same action at each of these information sets, then player has a behavior strategy that has no equivalent mixed strategy.
Theorem
Let be an extensive form game that satisfies the condition that at every vertex there are at least two actions. Every behavior strategy of player has an equivalent mixed strategy if an only if each information set of player intersects every path emanating from the root at most once.
References
- M. Maschler, E. Solan, and Shmuel Zamir, Game Theory, Cambridge University Press, 2013, pp. 223, 226.